BIOSHOCK analysis : Part 2
Entering an environment for the first time is always a crucial moment in a game’s internal life. Information needs to be delivered to the player in some way so that the player both understand what the...
View ArticleBIOSHOCK ANALYSIS : part 3
Arriving inside Rapture, we notice a clear visual path laid down by the level designers. The poles on each side of the path help the player understand that their next movement should be forward. We’ll...
View ArticleBioshock Analysis : Part 4
Next thing I really started noticing at this point is how the developers handled level streaming and how this process always relate in one way or another to the world they are creating. If there’s a...
View ArticleDeus Ex : Human Revolution Analysis / When Art Facilitates Design
If someone asked me the question “what’s your most satisfying gaming experience?” I would certainly answer Deus Ex Human Revolution. There are a lot of components that go into making a game pleasant:...
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